Lesson A: Closing the Distance
Warm up – Basic conditioning and motor skill development.
- Jogging
- Inside Shuffle
- Outside Shuffle
- Alternate Shuffle
- Carioca
- Line drills
- Judo Rolls
- Break fall and Backwards Roll
- Side Breakfalls
Pre Technique
- Push, Pull base assessment
- Static pummelling
- Stance change pummelling
- Competitive pummelling
Technique – Closing the Distance (choose most relevant option for students in attendance)
- Avoiding Straight Punches
- Avoiding Overhands and Hooks
Common Mistakes
- Slipping towards your opponents free hand instead of slipping away from the free hand
- As you move forward to the clinch you will forget to keep your legs evenly spaced apart
Teaching Tips and Terminology
- Explain the stance orthodox right handed southpaw left handed
- Talk through the positioning of the back foot you should have active toes and be ready for action.
- When defending the overhands and hooks remember to use the term rhino horns to describe the arm positioning
- As you close the distance remember to swim your arms on your way to the clinch
- Highlight to use a gable grip and clinch using the belt as a marker as to wear to hold
- When making a step for the clinch teach them to listen to their opponents heart beat this will put their head in the correct position
- Sumo base is a good way of describing the position of the legs prior to the take down.
· Specific Training (choose 1 option)
- Fight Preparation – play 3-minutes per round and rotate partners once (total of 4 x 3-minute rounds) or play 10 minutes group game, with 2,3, or 4 students in the middle, rotating out as you get beat.
- Note this is suitable for most general classes
- Fight Preparation –work in three’s 2 training 1 resting play 3-minutes per round 1 person always completes 2 rounds before change (total of 6 x 3-minute rounds – 2 x 3-minute rounds per game)
- Note this is suitable for more advanced classes and only to be used in general classes where the overall standard is quite high
Live Training (compulsory)
- 2 x 5-minute rounds (minimum)
- Note – if time does not allow, run the class longer to accommodate.
- If there is more time, allow another 5-minute roll