Lesson A: Mount Control

Warm up – Basic conditioning and motor skill development.

  • Jogging
  • Inside Shuffle
  • Outside Shuffle
  • Alternate Shuffle
  • Carioca
  •  Seated Break falls

Pre Technique

  • Hip bumps
  • Explosive bumps
  • Static full bridges
  • Bump and shrimp

Technique – Mount Controls (choose most relevant option for students in attendance)

  • Head & Hands
  • Low swim
  • High Swim
  • Super hooks

Common Mistakes

  • When using the Head and Hands control the arm we use for base tends to be put on the mat too close to the opponent make sure it is placed out wide to maintain a strong base
  • With the low swim it is common to forget to turn the arm over before pulling out
  • Forget to swim into the space revert too knocking arms out of the way
  • When using Super Hooks we push the legs out straight instead of pushing them towards the ceiling, remember we want to apply pressure to their hips not their legs

Teaching Tips and Terminology

  • With the head and hands defence highlight the importance of gripping the head ie. Staying connected
  • With low swims discuss space management highlight their goal to clamp and your goal to rotate to gain space to pull out
  • Highlight the need to swim in against stronger people you will not be able to knock a stronger persons arm out of the way
  • When referring to the foot position on the super hook I find it helps to refer to pointing toes as acting like a ballet dancer
  • Also let them know super hooks is a emergency position
  • Specific Training (choose 1 option)
  • Mount Game – play 3-minutes per round and rotate partners once (total of 4 x 3-minute rounds) or play 10 minutes group game, with 2,3, or 4 students in the middle, rotating out as you get beat.
    • Note this is suitable for most general classes
  • Mount Game –work in three’s 2 training 1 resting play 3-minutes per round 1 person always completes 2 rounds before change (total of 6 x 3-minute rounds – 2 x 3-minute rounds per game)
    • Note this is suitable for more advanced classes and only to be used in general classes where the overall standard is quite high

Live Training (compulsory)

  • 2 x 5-minute rounds (minimum)
    • Note – if time does not allow, run the class longer to accommodate.
    • If there is more time, allow another 5-minute roll